Metal Gear Solid 4 - Guns of the Patriots - BLES00246 - 25th.
#GTA MAKE VISUALS GREAT AGAIN WINDOWS#
Game Patches PlayStation Stars - the number of stars that a project has on GitHub RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux The patches folder will be empty prior to saving the file unless you have applied other patches yourself or. Those who have been waiting patiently for decades to experience Live A Live will no doubt be happy with this remake, and anyone else who is merely looking to scratch their itch for a new RPG to play should find a lot to like here, too.Lv1_function_114 mmap (lv1.self). Despite being so old, this is one of the more inventive and creative RPGs that I have ever played, and it really shows where some of Square's ideas for later projects came from. In short, her work here on Live A Live is stellar and only continues to show why she's one of the most heralded video game composers ever.Įven though I had a couple of issues with Live A Live, I largely have to say that I really enjoyed my time with the game. For those unaware, Shimomura is also the composer behind games like Street Fighter II, Kingdom Hearts, and many, many more. This shouldn't come as much of a shock, though, given that Yoko Shimomura composed the score of the title. Outside of the visuals, I also have to praise the soundtrack of Live A Live, because it's one of the game's highlights. Square Enix has already made clear that it will be remaking more of its past titles with this same look, and to me, that's nothing but great news. When you compare this remake to the original game, the graphical overhaul becomes even that much more impressive. I find this visual style to be excellent and once again enjoyed the HD-2D look here in Live A Live. I believe the reason for this stems from the fact that some sections of Live A Live are much more on-rails than others, but it still leads to the combat oscillating a fair amount in regard to difficulty.Īs a remake, the new visuals of Live A Live are very much in line with what we've seen from Square Enix with Octopath Traveler and Triangle Strategy. Some sections of the game would largely be quite easy and wouldn't require a whole lot of tactical thought, while others would be pretty difficult and would require me to go grind against smaller foes to level up my characters before then attempting to take on a certain boss.
The thing I found most strange about the combat in Live A Live though is just how inconsistent it was. Much like the rest of the game, this makes the battles feel pretty fresh on a routine basis and keeps things from becoming too dull. As you would expect, each character that you control in Live A Live has their own unique attacks and abilities, which means you're mixing up your tactics somewhat frequently. Battles play out in a turn-based format on a grid-like structure. When it comes to actual gameplay, Live A Live is a pretty basic old-school RPG. It's a little like playing eight different opening tutorial sections in rapid succession, which is often my least favorite part of any game. Not to mention, with each new time period that you enter, you then have to quickly be caught up to speed and introduced to the world and characters that you find yourself surrounded by. To build up some of your characters by grinding against enemies only to then have to basically reset your progress by taking control of another character in a new timeline can be slightly aggravating.
Switching between characters every couple of hours makes Live A Live feel a little disjointed, especially since this is a role-playing game. While this idea of focusing on so many different characters in different time periods is one of the strengths of Live A Live, it's also perhaps the game's biggest downside, making the format a bit of a double-edged sword.
It's this diversity of storylines and locales that keeps Live A Live from ever feeling too stale throughout its runtime. Each storyline in Live A Live only lasts a couple of hours (if that) and centers around characters that range from a caveman in the prehistoric era, a cowboy in the wild west, and a robot in the far-flung future. Rather than centering around a single character, Live A Live focuses on eight different protagonists that reside in different time periods. On the whole, Live A Live is one of the more uniquely structured games that I have played in some time.